GameSpite Journal Issue 10
Fall 2011: Super NES Turns 20


GameSpite Journal 10 -- which comes in just shy of 200 pages at the new, larger, 6x9 book format and is therefore as information-dense as any other retrospective book we've done! -- celebrates the 20th anniversary of Nintendo's Super NES with retrospectives on more than 80 of the system's biggest and best titles (along with some you've probably forgotten). Available from GameSpite's Blurb bookstore in four versions to best fit your interests in budget:

All content is exactly the same across all versions. This edition was specifically designed for full-color, but the words are just as interesting and the historical reverence just as stirring regardless of format.


"Super Power"

Not long ago, Nintendo's Super NES marked the 20th anniversary of its American release. For many gamers, the Super NES represents the pinnacle of game design -- not only was it the system on which they cut their teeth, but it played host to classics that continue to define how games should work even in this 3D, polygon-saturated world of bump-mapping, downloadable content, high-dynamic range lighting, and online passes. We've put more than 80 games under the microscope along with essential pieces of 16-bit technology in what may well be both the best-written and best-looking GameSpite book to date. It also includes a rundown of Talking Time's most essential gaming moments from their days with the Super NES, as told in their own words. This book has everything! (Except Captain Novolin.)

Jeremy Parish
November 1, 2011

In This Issue


Staff Roll

Jake Alley: Shrouded in odd clothing...is it a man...?...A woman...?...or should we ask?

Philip Armstrong: In his pictures he catches everything: Forests, water, light...the very essence of life...

Andrew Bentley: Product of genetic engineering, battle hardened RPG fanatic, with a spirit as pure as snow...

Rene Decoste: He owes his alegance to no one, and will do anything for money. He comes and goes like the wind...

Justin Fairchild: A human-loving, fast-talking, street-smart, PROG-rocking moogle...

Wesley Fenlon: Treasure hunter, and trail-worn traveler, searching the world over for relics of the past....

Marc Host: Leader of a mighty resistance, a wise man looking for the last ray of hope...

Tomm Hulett: An elderly gentleman, pure of heart, and learned in the way of publishers...

Ben Langberg: Loyal to king, to country, and to his men. A general of morale and integrity, in a world of chaos and destruction...

Aaron Littleton: Parish’s twin brother, who traded the throne for his own freedom...

Scott Lowe: I'm getting sick of this! Thou art such a pain in the...! Confound it all! I'm starting to talk like you!

Thomas Nickel: An import-playing, world-traveling, casino-dwelling free spirit...

Luke Ostterritter: Willing to help others, even in death...a true friend until the end of all ends...

Nadia Oxford: A mysterious young woman, controlled by the British Empire, and born with the gift of magic....

Jeremy Parish: The young king of GameSpite, ally to the Empire, and master designer of magazines...

Alex Reo: Silence Knave! You are in the presence of octopus royalty! A lowborn thug like you could never defeat me!

Jeremy Signor: Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds...

Jacob Smiley: “Wait,” he says... Do I look like a waiter?

Matt Williams: Admirer of bone carvings, as strong as a gigas, a yeti pal with muscle!

Mike Zeller: How can you make a GP in a world like this?


Layouts, edits, cover and photography by Jeremy Parish.
All issue text available for free (eventually) at www.gamespite.net. Come talk about video games, personal issues, and grotesque fan art at GameSpite’s forum, Talking Time.

All magazine text is © its respective author.

GameSpite Journal 10 Copyright Indicia: The images reproduced in this volume are printed under the banner of fair use as supplemental visuals to support critical writing. Our words belong to us, but we make no claim to the works and images in question. They belong to.....

Super NES ®1991 Nintendo | Super Mario World © 1991 Nintendo | F-Zero © 1991 NintendoCameltry © 1992 Taito | Pilotwings © 1991 | Gradius III ©1991 Konami | SimCity ©1991 Maxis/Nintendo | Final Fight © 1991 Capcom | Drakkhen © 1992 Kemco-Seika | Final Fantasy II © 1992 Square | Super Castlevania IV © 1992 Konami | Joe & Mac © 1992 Data East | Ys III © 1992 Falcom | Super Scope Six © 1992 Nintendo | Contra III © 1992 Konami | Arcana © 1992 HAL | ActRaiser © 1992 Quintet/Enix | The Legend of Zelda: A Link to the Past © 1992 Nintendo | Legend of the Mystical Ninja © 1992 Konami | Zombies Ate My Neighbors © LucasArts | Street Fighter II © 1992 Capcom | Mario Paint © 1992 Nintendo | Turtles in Time © 1992 Konami/Nickelodeon | SoulBlazer © 1992 Enix | Mario Kart © 1992 Nintendo | Axelay © 1992 Konami | Final Fantasy Mystic Quest © 1992 Square | Out of This World © 1992 Delphine/Interplay | Super Star Wars © 1992 LucasArts/JVC | Final Fantasy V © 1992 Square | Star Fox © 1993 Argonaut/Nintendo | Bubsy © 1993 Accolade | Alien 3 © 1993 Fox/Acclaim | Shadowrun © 1993 FASA/Beam/Data East | The 7th Saga © 1993 Enix | Sunset Riders © 1993 Konami | Secret of Mana © 1993 Square | Mega Man X © 1994 Capcom | Super Game Boy © 1994 Capcom | Super Metroid © 1994 Nintendo | Breath of Fire © 1994 Capcom/Square | Illusion of Gaia © 1994 Quintet/Nintendo | RoboTrek © 1994 Quintet/Enix | Sparkster © 1994 Konami | Final Fantasy III © 1994 Square | Donkey Kong Country © 1994 Rare/Nintendo | Umihara Kawase © 1994 TNN | Mega Man X2 © 1995 Capcom | Brandish © 1995 Falcom/Koei | The Satellaview © 1995 Nintendo | Ogre Battle © 1995 Quest/Enix/Atlus | EarthBound © HAL/Ape/Nintendo | Mystic Ark © 1995 Enix | Chrono Trigger © 1995 Square | Killer Instinct © 1995 Rare/Nintendo | Mega Man 7 © 1995 Capcom | Seiken Densetsu 3 © 1995 Square | Clock Tower © 1995 Human | Dracula X © 1995 Konami | Tactics Ogre © 1995 Quest/Enix | Secret of Evermore © 1995 Square | Yoshi’s Island © 1995 Square | Civilization © 1995 MicroProse/Koei | Dragon Quest VI © 1996 Enix | StarFox 2 © 1996 Nintendo | Tales of Phantasia © 1996 tri-Ace/Namco | Mystery Dungeon: Shiren the Wanderer © ChunSoft | Mega Man X3 © 1996 Capcom | Super Mario RPG © 1996 Square/Nintendo | Radical Dreamers © 1996 Square | Star Ocean © 1996 tri-Ace/Enix | Tetris Attack © 1996 The Tetris Company/Nintendo | Kirby Super Star © 1996 HAL/Nintendo | Street Fighter Alpha 2 © 1996 Capcom | Terranigma © 1996 Quintet/Enix | Harvest Moon © 1997 Natsume | Kirby’s Dream Land 3 © 1997 HAL/Nintendo | Rockman & Forte © 1998 Capcom

As usual, most images in this volume have been sourced from the following sites, with explicit permission of the site owners and curators: Hardcore Gaming 101 (http://hg101.kontek.net); The Video Game Musuem (http://www.vgmuseum.com); and the Let’s Play Archive (http://www.lparchive.org).

Sample color images, since Blurb's preview function is broken: