GameSpite Quarterly Issue 8
Summer 2011: PlayStation, 15 Years Later
Now available in print through Blurb.com. Choose from the sensible paperback edition or a plush, opulent hardback edition to impress your friends with. Either way, you're guaranteed 436 pages of retrospectives on the Sony PlayStation. What more could you ask?
As with all issues of GameSpite Quarterly, this book is published on demand and will never go out of print.
The 1990s lack the kitschy, distinctive, Hollywood-ready personality of the decades that came before. I guess you could say it was the first post-modern decade, appropriating select elements of the past to forge its own identity. In retrospect, the spirit of the '90s was nebulous, but profound: optimism. The decade was bookended by the Cold War and the War on Terror, but for a few halcyon years we were free of fear about Russian nukes and extremists' dirty bombs. Instead, we could focus on the future, confident in our (ultimately mistaken) belief that the years ahead would be free of strife and hardship thanks to all the cool stuff emblazoned in silver-and-neon ink on the cover of Wired magazine. Technology was the key to that future -- technology to make our lives easier, and to make our free time more fun.
Few things more perfectly embody the '90s' light-hearted fascination with the future than the Sony PlayStation. It was the perfect symbol of America's conviction that cool technology is awesome, and would make life awesome. Its stunning technology transformed video games and made the sophisticated 3D visuals we saw in films feel, for the first time, like something we might eventually see in our daily lives.
Perhaps more importantly, the PlayStation grew up alongside the World Wide Web, making it the first game console whose audience was connected both to one another and to the latest news the world over. PlayStation was where gaming grew up -- not in the sense of its newfound "mature" content, but rather in the breadth and sophistication of its software. It wasn't 32-bit technology that marked the birth of gaming's modern age. No, it was very specifically the PlayStation.
April 17, 2011
In This Issue
- Sony Before PlayStation by Jeremy Parish
- First-Person Hopper: Jumping Flash! by Ben Langberg
- Ridge Racer: We'll Always Have Rotterdam Nation by Ben Langberg
- Battle Arena Toshinden by Brad Allison
- WipEout by Wesley Fenlon
- Gunners Heaven by Mike Zeller
- Resident Evil by Matt Williams
- Sonmia Memorias: How the Memory Card Changed Gaming by Jake Alley
- Idainaru Dragon Ball Densetsu: The Over 9000 Club by Mike Zeller
- Tobal No. 1: 60 FPS (Fists Per Second) by Matt Williams
- Beyond the Beyond: Beyond Redemption? by Thomas Nickel
- The Devil Within: Revelations: Persona by Jeremy Signor
- Vae Victis: Blood Omen: Legacy of Kain by Rene Decoste
III. PlayStation Takes the Lead
- Tomb Raider: Lara Croft, Indy Girl by Jeremy Parish
- Rated M For "Mature": How Advertising (Ostensibly) Grew Up in the PlayStation Era by Marc Host
- Suikoden by Jeremy Parish
- Rise of the Retro Game by Jeremy Parish
- Vandal-Hearts: Bloody Brilliant by Jake Alley
- Gamera 2000: Your PlayStation is Made of Turtle Meat by Mike Zeller
- Wild, Pure, Simple Life: Tail of the Sun by Thomas Nickel
- Panzer Bandit: Pilfered Treasure by Mike Zeller
IV. The Golden Age of PlayStation
- Final Fantasy VII by Nadia Oxford
- Company and Fan Interaction in the PlayStation Era, or The Curious Case of Andrew Vestal by Aaron Littleton
- Mega Man X4: What Am I Fighting Foooor!? by Alex Reo
- Odd Bedfellows: The Oddworld Games by Jake Alley
- Street Fighter EX Plus α by Ben Langberg
- Bushido Blade by Ben Elgin
- Akumajou Dracula: 2D and Loving It | Two Approaches to Making Castlevania Count by Tomm Hulett
- Survive This: Resident Evil 2 by Jeremy Signor
- Skull Monkeys by Mike Zeller
- Zodiac Misfit: The Tactical Advantage of a Trojan Final Fantasy by Jeremy Signor
- Breath of Fire III: The Turn by Philip Armstrong
- Super Adventure Rockman by Mike Zeller
- Kartia: The Word of Fate: Words With Fiends by Jake Alley
- Tenchu: Stealth Assassins by Jacob Smiley
- Halcyon Days: Mega Man Legends and the Forgotten Art of Sincerity by Jeremy Parish
- Parasite Eve: The 1st Birthday by Jeremy Parish
- Kagero: Deception II by Jacob Smiley
- The 7 Deadly Sins of Xenogears by Tomm Hulett
- Twisted Mental: Silent Hill and the Redefinition of Horror by Jake Alley
- Foolish Dreamers Turn Their Gaze: The Lunar Series by Jake Alley
- Graffiti Disciples: Rakugaki Showtime by Mike Zeller
- Legacy of Kain: Soul Reaver by Rene Decoste
- Tail Concerto by Jeremy Parish
- Suikoden II by Jason Schreier
- Tactical Blunder: Vandal-Hearts II by Jake Alley
- For Love of Miss Tron: The Misadventures of Tron Bonne by Jeremy Parish
- Blood Sin: Vagrant Story and the Redemption (?) of Ashley Riot by Jeremy Parish
- This Guy Are Sick: The Rise of Square Localization by Wesley Fenlon
V. PS401K: PlayStation Retires
- Koudelka by Jake Alley
- Strider 2: Imperfect Tense by Jeremy Parish
- Square's Summer of Adventure by Luke Osterritter
- Parasite Eve II by Matt Williams
- Incredible Crisis by Ben Elgin
- Breath of Fire IV: Ying and Yang by Philip Armstrong
- A Console Abroad: The PlayStation in Europe by Thomas Nickel
- Dragon Warrior VII: Goo Times Bad Times by Scott Lowe
- Last Call: Arc the Lad Collection and the End of Two Eras by Jeremy Parish
Please note that all content is identical in both paperback and hardcover editions.
Jake Alley was much easier to control in Japan, but the localizers flipped what O and X did.
Brad Allison is not red e.
Philip Armstrong can't detect a memory card in Slot 1. Would you like to continue without saving?
Rene Decoste seems a lot less sexy when you realize his enormous breasts are just one big triangular wedge.
Ben Elgin has not been menaced by rolling boulders, aliens, insects, burglars, magical artifacts, runaway ambulances, or giant kaiju-style monsters today. But there's always tomorrow...
Wesley Fenlon learned the ways of the world from Mogster and Stiltzkin, but never quite developed a taste for Kupo Nuts.
Marc Host probably would have aged a lot better if the developers hadn't gone overboard with the dated-looking colored light-source effects.
If Tomm Hulett stops working, try turning him sideways or upside-down.
Aaron Littleton tried out for the role of PlayStation mascot but didn't have enough 'tude.
Ben Langberg got everything on camera so you'll watch it later huh? You're the greatest!
Scott Lowe requires a spring and a special adapter to play imports.
Thomas Nickel is pretty rare nowadays. Even his Greatest-Hits-Edition fetches high prices on the second-hand-market.
Luke Osterritter can be pre-ordered wherever fine video game writers are sold!
Nadia Oxford likes tea with lots of honey and oh yeah, don't forget the lard!
Jeremy Parish isn't warped, he just lacks proper Z-buffering.
You can listen to Alex Reo in a CD player, but be careful -- his second track is a data file that could ruin your speakers.
The revised model of Jason Schreier is all rounded and compact. So adorable!
Jeremy Signor isnt done with his summon animation yet. Be with you in a couple of minutes.
Jake Smiley didn't suddenly skip ahead a few chapters -- they just changed the numeration of localized versions to match the original Japanese.
Matt Williams' separated D-pad may hurt like the dickens, but it prevents patent lawsuits!
Mike Zeller spends too much money on import games.
Layouts, edits, cover and photography by Jeremy Parish.
Xenogears photography by Catherine Nguyen
All issue text available for free (eventually) at www.gamespite.net. Come talk about video games, personal issues, and grotesque fan art at GameSpite's forum, Talking Time. The forum recently gained sentience upon hitting its millionth post!
All magazine text is © its respective author.
Next Issue: Like, whatever, man.
Jumping Flash! �Sony 1995 | Ridge Racer �Namco 1995 | | Battle Arena Toshinden �1995 Sony | WipEout �1995 Sony | Gunners Heaven �1995 Sony | GunCon �1995 Namco | Rayman �1995 Ubisoft | Street Fighter: The Movie �1995 Capcom | Tekken �1995 Namco | The Divide: Enemies Within �1996 Radical/Viacom | Policenauts �1996 Konami | King�s Field �1996 From/Sony | Resident Evil �1996 Capcom | Idanaru Dragon Ball Densetsu �1996 Bandai | Fade to Black �1996 Electronic Arts | Adventures of Lomax �1996 Sony | Crash Bandicoot �1996 Sony | Bubsy 3D �1996 Accolade | Tobal No. 1 �1996 Square/Sony | Tobal 2 �1997 Square | Beyond the Beyond �1996 Camelot/Sony | Revelations: Persona �1996 Atlus | Blood Omen: The Legacy of Kain �1996 Crystal Dynamics | Tomb Raider �1996 Eidos | Deathtrap Dungeon �1997 Eidos | Pandemonium 2 �1997 Eidos | Tomb Raider II �1997 Eidos | Maximum Force �1997 Midway | Fear Effect �2000 Eidos | Super Puzzle Fighter II �1996 Capcom | Ten Pin Alley �1996 ASC Games | Contra: Legacy of War �1996 Konami | Suikoden �1996 Konami | Soul Blade �1996 Namco | Mega Man 8 �1997 Capcom | Raiden Project �1996 Sony | Galaga �1982 Namco | Dragon Spirit �1984 Namco | Tower of Druaga �1984 Namco | Pac-Mania �1987 Namco | Pole Position �1983 Namco | Rolling Thunder �1985 Namco | Pac-Land �1984 Namco | Pac-Man �1980 Namco | Xevious �1982 Namco | 1943 �1988 Capcom | Final Fantasy V �1992 Square | Vandal-Hearts �1996 Konami | RayStorm �1996 Working Designs | Gamera 2000 �1997 Banpresto | Wild Arms �1997 Sony | Tail of the Sun �1997 Artdink | Baby Universe �1997 Sony | Herc�s Adventures �1997 LucasArts | Rival Schools: United by Fate �1997 Capcom | Panzer Bandits �1997 Banpresto | Final Fantasy VII �1997 Square | Metal Gear Solid �1998 Konami | Mega Man X4 �1997 Capcom | Oddworld �1997 GT Interactive | Stret Fighter EX �1997 Capcom | Bushido Blade �1997 Square/Sony | Inteligent Qube �1997 Sony | Parappa the Rapper �1997 Sony | Castlevania: Symphony of the Night �1997 Konami | Castlevania Chronicles �2001 Konami | Ghost in the Shell �1997 Sony | Star Wars: Masters of Teras Kasi �1997 LucasArts | Colony Wars �1997 Psygnosis | Bloody Roar �1997 Sony | Monster Rancher �1997 Tecmo | Street Fighter Collection �1997 Capcom | Tomb Raider II �1997 Eidos | Alundra �1997 Working Designs | Resident Evil II �1998 Capcom | Skull Monkeys �1998 Dreamworks | Final Fantasy Tactics �1998 Square | Lode Runner: The Legend Returns �1998 GT Interactive | Bushido Blade 2 �1998 Square | Dead or Alive �1998 Tecmo | Blasto �1998 Sony | Punky Skunk �1998 Jaleco | Breath of Fire III �1998 Capcom | Point Blank �1998 Namco | Tekken 3 �1998 Namco | Einh�nder �1998 Square | Klonoa: Door to Phantomile �1998 Namco | The Granstream Saga �1998 THQ | Super Adventure Rockman �1998 Capcom | Pocket Fighter �1998 Capcom | Azure Dreams �1998 Konami | Silent Bomber �1998 Bandai | Tomba! �1998 Sony | Kartia: The Word of Fate �1998 Atlus | Heart of Darkness �1998 Interplay | Gran Turismo �1998 Sony | Tenchu: Stealth Assassins �1998 Activision | Mega Man Legends �1998 Capcom | C: The Contra Adventure �1998 Konami | Spyro the Dragon �1998 Universal | Parasite Eve �1998 Square EA | Kagero: Deception II �1998 Tecmo | Tales of Destiny �1998 Namco | MediEvil �1998 Sony | Xenogears �1998 Square | Guilty Gear �1998 Atlus | Mr. Domino! �1998 Acclaim | Brave Fencer Musashi �1998 Square EA | Darkstalkers 3 �1998 Capcom | Tomb Raider III �1998 Eidos | Jade Cocoon �1998 Crave | Bust-A-Groove �1998 Enix/989 | Silent Hill �1999 Konami | Syphon Filter �1999 Eidetic/Sony | Pac-Man World �1999 Namco | Legend of Legaia �1999 Sony | Guardian�s Crusade �1999 Activision | Street Fighter Alpha 3 �1999 Capcom | R4: Ridge Racer Type 4 �1999 Namco | Shadow Madness �1999 Crave | Ehrgeiz �1999 Square EA | Adventures of Little Ralph �1999 New | Lunar: Silver Star Story �1999 WD | Lunar 2: Eternal Blue �2000 WD | Star Ocean: The Second Story �1999 Enix | Ape Escape �1999 Sony | Driver �1999 GT Interactive | Chocobo Racing �1999 Square EA | Rakugaki Showtime �1999 Treasure | Legacy of Kain: Soul Reaver �1999 Eidos | Tail Concerto �1999 Atlus | Suikoden II �1999 Konami | Tony Hawk�s Pro Skater �1999 Activision | Dino Crisis �1999 Capcom | Final Fantasy VIII �1999 Square EA | Grandia �1999 Sony | Thousand Arms �1999 Atlus | Boombots �1999 Southpeak | Resident Evil 3: Nemesis �1999 Capcom | Chocobo�s Dungeon �1999 Square EA | vib-ribbon �1999 Sony | Vandal-Hearts II �1999 Konami | Silhouette Mirage �2000 WD | Rhapsody �2000 NIS/Atlus | Vanguard Bandits �2000 WD | The Misdventures of Tron Bonne �2000 Capcom | Vagrant Story �2000 Square EA | Final Fantasy IX �2000 Square EA | Chrono Cross �2000 Square EA | Koudelka �2000 Sacnoth/SNK | Legend of Mana �2000 Square EA | Mr. Driller �2000 Namco | The Legend of Dragoon �2000 Sony | Threads of Fate �2000 Square EA | Strider 2 �2000 Capcom | Spider-man �2000 Marvel/Activision | Valkyrie Profile �2000 Enix | Hoshigami �2000 Atlus | Parasite Eve II �2000 Square EA | Tony Hawk�s Pro Skater 2 �2000 Activision | RPG Maker �2000 ASCII | Eternal Eyes �2000 Sunsoft | Incredible Crisis �2000 Titus | Torneko: The Last Hope �2000 Enix | Mega Man X5 �2001 Capcom | Breath of Fire IV �2001 Capcom | One Piece Mansion �2001 Capcom | Blaze & Blade �1999 Funsoft | Magical Drop �2000 Swingland | beatmania �2000 Konami | Blaster Master: Blasting Again �2001 Sunsoft | Saiyuki �2001 Koei | Mega Man X6 �2001 Capcom | Dragon Warrior VII �2001 Enix | Arc the Lad Collection �2002 WD
PlayStation is a trademark of Sony Computer Entertainment. All images published in the spirit of fair use. No claim is made to ownership, nor is GameSpite Quarterly 8 a derviative work. All rights reserved by the original and current copyright holders.